Showing posts with label PC gaming. Show all posts
Showing posts with label PC gaming. Show all posts

Wednesday, January 27, 2010

Popular pre-order Bad Company dominates Steam sales

Open warfare is more popular than solving the latest galactic mystery. According to Steam's weekly sales numbers anyway.

The chance to join in the beta process with a pre-order of Battlefield: Bad Company was enough for the game to storm into number one. The multitude of preview trailers and television advertising didn't help lift the presales beyond number 6 in the weekly chart from one of the leading online digital distributors of PC games.
  1. Battlefield: Bad Company 2 LE
  2. Psychonauts 
  3. Modern Warfare 2 
  4. BioShock 2 
  5. Star Trek Online: Digital Deluxe Edition 
  6. Mass Effect 
  7. Global Agenda 
  8. Aliens Versus Predator 
  9. Cities XL 
  10. Left 4 Dead 2
 
And the numbers always tell a story. The bargain price of $2 was enough to give Psychonauts a number 2 position in the charts while gamers just can't wait for Aliens Versus Predator and BioShock 2 with bot games till in the pre-order period but charting at eight and four repsectively.
 
Now the real question is, will the great reviews of Mass Effect 2 across the gaming world be enough to help the BioWare game with next weeks chart or could it become the best game of 2010 no-one played?

Thursday, January 14, 2010

PC Game sales and statistics (really is more interesting than it sounds)

So the powers that be, the NPD Group to be precise, issued its 2009 report for US retail sales. The report was delayed by a week with many wondering if the stay of information meant bad news for the gaming industry.

While the figures were substantially off from last year's mark, US non-PC hardware, software, and accessory sales came in at $19.66 billion for the year, down 8 percent from the $21.4 billion the industry brought in during 2008, industry experts claim the overall trend is looking good.

"When we started the last decade, video game industry sales, including PC games, totaled $7.98 billion in 2000," NPD analyst Anita Frazier said of the industry's performance. "In 10 years, the industry has changed dramatically in many ways, but most importantly it was grown over those years by more than 250 percent at retail alone. Considering there are many new sources of revenue including subscriptions and digital distribution, industry growth is even more impressive."

As for what sold the best?

2009 PC Game Software

1) The Sims 3 - Electronic Arts
2) World of Warcraft: Wrath of the Lich King - Blizzard
3) The Sims 2 Double Deluxe - Electronic Arts
4) World of Warcraft: Battle Chest - Blizzard
5) Call of Duty: Modern Warfare 2 - Activision
6) World of Warcraft - Blizzard
7) The Sims 3: World Adventures - Electronic Arts
8) Spore - Electronic Arts
9) Dragon Age: Origins - Electronic Arts
10) Empire: Total War - Sega

Yep, you read that right. Gamers would rather live a life on the computer with The Sims, rather than play the latest sensation and shooter on rails, Modern Warfare 2.

Now if you want to know what they're playing online right now, the latest stats from Steam;

Call of Duty: Modern Warfare 2 - Multiplayer (116,084)
Counter-Strike: Source (90,252)
Counter-Strike (76,284)
Team Fortress 2 (20,361)
Left 4 Dead 2 (18,212)
Football Manager 2010 (24,977)
Call of Duty: Modern Warfare 2 (14,188)
Empire: Total War (10,743)
Garry's Mod (4,945)
Left 4 Dead (5,266)
Star Trek Online - Beta (2,942)

The number following the game is the peak number of players at any one time today. What is surprising is seeing a real time strategy such as Empire: Total War attracting so many players and a beta (Star Trek) being so popular.

Will Star Trek Online enjoy the instant success of Star Wars; Galaxies and if so will their fate fair better for keeping players and avoiding gamer disappointment?

Tuesday, January 12, 2010

Good year, wait bad year...but then again....

Is PC gaming going to start the new year off to a rough start?

According to Bit-Tech, Steam's sales are bopping along with no big surprises. Star Trek Online is following in the neutron trail of its sci-fi franchise predecessor Star Wars' Galaxies by (some would say blindly) bringing in the fans. Modern Warfare 2 still shooting up the sales along with fan favorite Left 4 Dead 2.

The charts;

1.  Star Trek: Online
2.  Star Trek: Online Digital Deluxe Edition
3.  Modern Warfare 2
4.  Global Agenda
5.  Left 4 Dead 2
6.  Borderlands
7. Wings of Prey
8. Dragon Age: Origins
9. Torchlight
10 Mass Effect (I think there was a typo on this one and should read 'Mass Effect 2')

Everything seems fine, right?

Yet over at Gamespot the news is analyists aren't happy with how the games finished up 2009, 'The NPD Group won't release its December US game sales figures until Thursday, but Wedbush analyst Michael Pachter is expecting the research firm to leave a lump of coal in the industry's collective stocking. In a note to investors, Pachter predicted that the NPD Group's figures would show December gaming software sales down 12 percent year-over-year to $2.45 billion.'

Interestingly, I connected these dots right after posting the previous entry that has an online gaming company predicting 2010 is the year PC gaming would take the fight to the consoles.

Aren't opinions funny?

Predictions of facebook games, free play and the return of PC gaming

PC Gaming will challenge to console market, gamers will expect free games, but be willing to buy add-ons as well as drop $50 for the bigger titles in 2010.

Who says?

The people at GamersFirst, the self-proclaimed popular free2play online game destination.

"The next year will mark some pretty significant shifts in the gaming industry," said Joshua Hong, CEO of GamersFirst. "We see casual players becoming the key to the global video game industry in both PC and Console games. MMO Game development has witnessed a paradigm shift that has begun to address the interests of all cultural and social demographics; exposing the 'gamer' in everyone and highlighting on of our personal corporate mission, of putting Gamers First!"

The GamersFirst team has developed major gaming trends to watch for; predicting that the online gaming industry will regain some of its pizzazz over the next year and increasing fierce competition between MMO games globally.

1. What's in your Shopping Cart? Games analysts Justin Smith and Charles Hudson predict that virtual goods will reach $1 billion in the US in 2010. It's no wonder! Outside of virtual goods in other online markets (like cell phones, retail, gambling, etc.), the interest and potential of purchasing online goods in MMO's is unmarked. In 2010, virtual goods will overflow the market and garner record growth in the MMO market.

"Virtual items in Knight Online can be valued anywhere from $0 to $500 USD (maybe more), it just depends on how much the player wants the item and how difficult it is to get," says Joey Hibberd, associate producer of Knight Online at GamersFirst about KOL's virtual economy.

2. The Global PC Explosion - Although, North America has maintained a consistent following of console games; Online PC games are putting up a challenge against some of their better known console "cousins". Trends in the past year have shown extreme promise in Latin America and East and Central European countries. New and region localized game development are surfacing from emerging countries, thus we predict the big three markets for PC gaming adoption and development for 2010 will be explosive in Eastern Europe, South America and the Middle-East.

3. Catching CyberCrime - Online fraud, hacking and security continues to be heightened concerns in 2010- companies that can handle all the difficulties presented by the new global game space will have huge advantages when delivering the product to gamers. In 2010, Cybercrime will be tackled using a combination of technologies, pattern analysis and close collaboration with International law enforcement agencies.

"Online security is consistent point of contention for online businesses," says Bjorn Book-Larsson, COO and CTO of GamersFirst. "It is important to handle fraud and hacking carefully, both at a personal and technological level. GamersFirst takes security very seriously, so that we can provide our gamers with the most positive experience possible."

4. Core Free2Play Games Emerge - In the past 5-10 years people expected to play more casual games for free; but were also expected to pay $50 for large scale 3D "boxed" games. Big-time publishers are now adopting the long-running Asian trend of Free2Play games and creating true immersive core game experiences for the Free2Play gamer. With the increase of quality of PC games and the varietal of content in the genre; content will be the most important draw to the core gaming experience; moving gamers towards steadily evolving Free2Play games. The desire for ever-changing content and community participation will drive gamers to Free2Play MMO's in 2010.

5. The Rise of the Picky Gamer - Gamers will fragment further to specialty and niche games. The number of leisure (casual gamers) will increase two-fold throughout the year, increasing opportunity for development and increased competition in the market.

6. Gaming in the Cloud -One of the biggest downsides to playing most online PC games is their lack of portability. 2010 will bring the emergence of cloud technologies for gaming. This method of game delivery will give gamers the more consistent and portable game delivery methods that are traditionally tied with console gaming. The integration of cloud technologies will compliment PC game delivery methods, especially in the Free2Play space.

7. You are not alone - The NPD Group, a research analyst firm, reported that online gaming as a whole has increased from 19 to 25 percent in 2009. This shows a steady rise of both PC and console online gaming, with a clear break for MMO games. The development of MMO games will increase two-fold over 2010, increasing community game involvement and the overall gaming audience on a global scale.

8. Catch me on FaceBook! - Mafia Wars paved the way for social gaming applications on both MySpace and Facebook. The potential for social gaming is far more than what has been utilized so far with social gaming apps like Mafia Wars, and more recently Farmville. Social gaming will overflow social networks with targeted and very specific applications for each type of online personality.