Showing posts with label Batman: Arkham Asylum. Show all posts
Showing posts with label Batman: Arkham Asylum. Show all posts

Sunday, February 28, 2010

What is your malfunction, Mister?

So the word came out. Batman:Arkhum Asylum was on sale over at Games For Windows Live. The bargain price of $12 for a game still selling at near the original published price after being released in December 2009.

Two things ran through my mind; the few interactions I've had with Games For Windows Live (GFWL) and the possibility of downloading from a source that doesn't have the best reputation on the internet.

My interactions with GFWL was limited to the interference felt in Gears of War and Dawn of War 2. The pulsing box and message reminding me that GFWL was only the press of a button away may have been put there for convenience but  what it meant to me was the gaming division of microsoft was lurking around somewhere in the cyberbackground of my game.

I had been the picture of patience with Batman: Arkham Asylum, refusing to pay full price for a game that wouldn't live beyond the first play-through. And while the offer from GFWL was very tempting, the world of direct downloads is  dark and mysterious place. Money is given and aside from a download link, there is nothing to show for your hard earned money, wisked away in an electronic transaction.

I mentally assured myself it was Microsoft for heavens sake, how terrible or risky could it be?

Working my way through the different screens, I tried to remember login's and passwords that had been typed in the rushed excitement of conquering another planet in the role of a space marine or eliminating the Locust Horde.

The interface was nice, and the whole thing moved along quite nicely. That is until the downloading started.

This impression is given without any exact facts or statistics, I don't know how big the file was that needed to be downloaded. As with most things, it was mixed in with real life and the exact details get lost in the overal flow of things. Nor did I start a timer when the download kicked off. But I came away feeling it took so much longer than any game bought on the popular digital distributor, Steam.

At least three-quarters of my games are from Steam, and while I'm an old time gamer who misses the excitement and joy of buying the box, running home and loading up a newly bought game to take my latest gaming adventure, practicality of the new age has won me over.

I can reformat my hard drive, update my computer hardware and not worry about having all the game DVD's and serial numbers at hand. One software download to install the Steam inteface on the latest incarnation of my gaming computer and viola, I have my games ready to go.

Looking back, I was fortunate real life distracted me from the slow download. After coming back from an evening of family obligations, the game was only at 93% completed, and although not mathematically possible, the last 7% surely took longer than the rest.

Once the game was finally on my hard drive, it only seemed a matter of time before wits would be matched with the Joker and wearing clothes so tight it was obvious I was confident with my sexuality. But that wasn't accounting for GFWL and the cryptic microsoft error codes. For whatever reason, the game wouldn't install. After following the support screens from GFWL and Microsoft (they quickly become intermingled) and another download later, the game wouldn't install again.

I switched off my computer in disgust.

Even as I dreaded the call to Microsoft support to find out where my $12 game was, the thought of just waiting until I buy the game in a more guaranteed manner did cross my mind. So it was with curious interest I noticed the icon for Batman; Arkham Asylum on my start menu. But having been teased by Microsoft in the past with half-installed products, there was only a hint of hope it would work when I clicked it.

The game started.

To be fair, the demo fairly represented the final game with the scenes that were included giving a familiar air to the finished product, finally playing out before me. Sure the game is 'so console' I wanted to look for the X, 0 and triangle on my keyboard, but taking the mantle of the Dark Knight in the moody halls of a Gotham landmark made up for any key punching, power-ups and incessant on-screen tips.

While this game isn't going to make it onto the replay list, playing through the Rocksteady creation will certainly be fun and something to look forward too.

The same can't be said for GFWL.

Thursday, January 21, 2010

Its a floral feel to the annual Game Developers Choice Awards

Although you couldn't have three more different games, Batman: Arkham Asylum, Assasins Creed 2 and the revolutionary Flower are dominating categories across the board tenth annual Game Developers Choice Awards.

Infinity Wards chart breaking best seller Call Of Duty: Modern Warfare 2 may have kept the cash registers ringing with its release, but the gaming industry appeared to be too busy pollinating or fighting their way out Gotham's nuthouse to notice. Call Of Duty: Modern Warfare 2 was only included in two categories and didn't make consideration for game of the year.

The annual Game Developers Choice Awards are considered the leading peer-based video game industry awards. Thatgamecompany's evocative downloadable game Flower leads the pc game nominations while four came for Ubisoft Montreal's well-received Renaissance action game sequel Assassin's Creed II, expected to be released for the PC in the first quarter of 2010.

In addition to the aforementioned Assassin's Creed II, this year's Game Of The Year nominations are rounded out by BioWare's Dragon Age: Origins, From Software's Demon's Souls, and Rocksteady Studios' Batman: Arkham Asylum.

The changes in today's game industry are well represented in the Game Developers Choice Awards this year by the inclusion of multiple iPhone titles (including Flight Control and Spider: The Secret Of Bryce Manor) as nominations in existing categories, as well as console downloadable titles such as Q Games' PixelJunk Shooter and RedLynx's Trials HD. Organizers have also further diversified the awards by adding a Best New Social/Online Games category this year, with both Facebook and free-to-play online games competing for the new prize.

The Game Developers Choice Awards are open to any video game, with no restrictions or payment for game submission, and Main Competition finalists are chosen via a combination of open game industry nominations and the votes of the leading creators in the Choice Awards Advisory Committee. Starting this year, winners are now being selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is a new invitation-only group comprised of 500 leading game creators from all parts of the video game industry. Choice Awards organizers believe that, in tandem with their goal of having the most focused, impartial awards in the game industry, this additional voting transparency will further boost the awards' reputation.

The complete list of nominees for the 10th Annual Game Developers Choice Awards are as follows:

Best Game Design
- Batman: Arkham Asylum (Rocksteady)
- Assassin's Creed 2 (Ubisoft Montreal)
- Flower (thatgamecompany)
- Uncharted 2 (Naughty Dog)
- Plants Vs. Zombies (PopCap)

Best Visual Art
- Borderlands (Gearbox Software)
- Uncharted 2 (Naughty Dog)
- Assassin's Creed II (Ubisoft Montreal)
- Call Of Duty: Modern Warfare 2 (Infinity Ward)
- Flower (thatgamecompany)

Best Technology
- Call Of Duty: Modern Warfare 2 (Infinity Ward)
- Red Faction: Guerrilla (Volition)
- Uncharted 2 (Naughty Dog)
- Killzone 2 (Guerrilla Games)
- Assassin's Creed II (Ubisoft Montreal)

Best Writing
- Brutal Legend (Double Fine)
- Batman: Arkham Asylum (Rocksteady Studios)
- Dragon Age: Origins (BioWare)
- Uncharted 2 (Naughty Dog)
- Halo 3: ODST (Bungie)

Best Audio
- Uncharted 2 (Naughty Dog)
- Dragon Age: Origins (BioWare)
- Rock Band: The Beatles (Harmonix)
- Flower (thatgamecompany)
- Brutal Legend (Double Fine Productions)

Innovation
- Scribblenauts (5th Cell)
- Flower (thatgamecompany)
- Uncharted 2 (Naughty Dog)
- Plants Vs. Zombies (PopCap)
- Demon's Souls (From Software)

Best Debut
- The Maw (Twisted Pixel)
- League Of Legends (Riot Games)
- Spider: The Secret Of Bryce Manor (Tiger Style)
- Torchlight (Runic Games)
- Zeno Clash (ACE Team)

Best Downloadable Game
- Plants Vs. Zombies (PopCap)
- Trials HD (RedLynx)
- PixelJunk Shooter (Q Games)
- Shadow Complex (Chair Entertainment)
- Flower (thatgamecompany)

Best New Social/Online Game
- Restaurant City (Playfish)
- Farmville (Zynga)
- Dungeon Fighter Online (Neople/Nexon)
- Free Realms (Sony Online Entertainment San Diego)
- Bejeweled Blitz (PopCap)

Game Of The Year
- Uncharted 2 (Naughty Dog)
- Batman: Arkham Asylum (Rocksteady Studios)
- Demon's Souls (From Software)
- Assassin's Creed II (Ubisoft Montreal)

In addition to the awards for individual games, the Game Developers Choice Awards committee is in the process of announcing its Special Award recipients. Most recently, it was announced that this year's Pioneer Award is being given to Valve's Gabe Newell for his work in co-creating vital PC digital download service Steam, and helping to make possible some of the most important video games of the past two decades -- from the Half-Life series through Portal to Team Fortress and beyond. Information on the winners of the Ambassador and Lifetime Achievement Special Awards -- as well as the identity of this year's Game Developers Choice Awards host -- will be revealed in the near future.

Winners in all major categories will be honored at the Game Developers Choice Awards show, open to over 3,000 of the world's leading video game developers, and taking place Thursday, March 11th at the Moscone Convention Center during the 2010 Game Developers Conference in San Francisco.